#include "Interactiv/material.h"

MMaterial::MMaterial()
{
    //ctor
}

MMaterial::MMaterial(float _reflectiveness)
{
    reflectiveness=_reflectiveness;
}
MMaterial::~MMaterial()
{
    //dtor
}
float MMaterial::getRef()
{
    return reflectiveness;
}
void MMaterial::setRef(float _reflectiveness)
{
    reflectiveness=_reflectiveness;
}
Color MMaterial::sample(const CRay& ray,const GVector3& position,const GVector3& normal)
{
    return Color();
}
